Brawl - Game & Watch - Subroutine - 0x17a4c
- if ((RandomAccessFloat (0x5) GreaterThan scalar(0)))
- FloatVariableAdd { variable: RandomAccessFloat (0x5), value: -1 }
- else
- if ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc31)))
- Posture(3)
- if (FacingRight)
- if ((RandomAccessFloat(EnableTurnWhenBelowZero) Equal scalar(-1)))
- Posture(4)
- UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt (0xfb0) }
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: 1 }
- else
- if ((RandomAccessFloat(EnableTurnWhenBelowZero) Equal scalar(1)))
- Posture(4)
- UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt (0xfb0) }
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: -1 }
- if (ButtonNotPressed value(1))
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- if (BoolIsTrue RandomAccessBool(SpecialsMovement))
- Subroutine(0x1785c)